Intersecting 3D Triangles

Initializing live version
Download to Desktop

Requires a Wolfram Notebook System

Interact on desktop, mobile and cloud with the free Wolfram Player or other Wolfram Language products.

Determining where two polygons intersect is important in rendering complex three-dimensional objects. In this example, you can change the position of the orange triangle to determine if and where it cuts the blue triangle. When the plane of the orange triangle crosses the plane of the blue triangle, black dots appear along the edges of the blue triangle. When you select "show cut points", green spheres appear that show where the orange triangle cuts the blue one. In rendering applications, these points can be used to create new child polygons.

Contributed by: Michael John Twardos (March 2011)
Open content licensed under CC BY-NC-SA


Snapshots


Details

detailSectionParagraph


Feedback (field required)
Email (field required) Name
Occupation Organization
Note: Your message & contact information may be shared with the author of any specific Demonstration for which you give feedback.
Send