The implementation of the simplification algorithm used in this Demonstration achieves needed speed by using the
Mathematica compiler and by recognizing that most of the computed "relevance" values for each vertex are unaffected when a vertex is removed. Only the relevances of the neighboring vertices are potentially affected. Thus, the data structure used in this implementation stores a cache of computed relevance values and only computes new values when the removal of a vertex so requires. A compressed representation of the iterative simplification of the polygon is achieved by using an analogy to the
GraphicsComplex command in
Mathematica. The algorithm stores the coordinates of all the original points in the polygon, the currently active points, and the sequence of removed vertices. This data structure permits the
Mathematica Fold or
FoldList commands to readily reconstruct how a shape was simplified.