Worley's Cellular Textures

Initializing live version
Download to Desktop

Requires a Wolfram Notebook System

Interact on desktop, mobile and cloud with the free Wolfram Player or other Wolfram Language products.

Given a set of random feature points, we can compute the distance from any point to the nearest feature point. Call this nearest-feature distance function . The function that returns the distance to the second nearest feature is , and the nearest-feature distance, . Cellular textures, Worley observed, can be generated from linear combinations of the first few . Adjust the weights of to with the sliders. Interesting results can also obtain using alternate distance metrics.

Contributed by: Arnie Cachelin (July 2011)
Open content licensed under CC BY-NC-SA


Snapshots


Details

This Demonstration is based on S. Worley, "A Cellular Texture Basis Function," SIGGRAPH '96 Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques.



Feedback (field required)
Email (field required) Name
Occupation Organization
Note: Your message & contact information may be shared with the author of any specific Demonstration for which you give feedback.
Send