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High School Computer Science
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Demonstrations 21  40 of 58
The Game of Nim
Graphical Linear Programming for Two Variables
Graphical Linear Programming for Three Variables
Monte Carlo Methods to Estimate Area
Fractal Curves
Powers of Numbers
Approximating Pi by the Monte Carlo Method
Comparing the Primes in Base 2
Connected Components
Graph Searching: Breadth First and Depth First
An Application of the NestList Function
Algorithms for Egyptian Fractions
An ASCII Game of Life
Sierpinski Sieve
Sierpinski Carpet
Expression Trees for Integrals
The Fundamental Theorem of Linear Programming
Binary RunLength Encoding
Simple BestFit Line
Diagonals of Polyhedra
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