Rotating Plane with Intersecting Sphere and Circle
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This Demonstration illustrates an example of the programming syntax that can be used to produce 3D graphics based on polar coordinates and one of Euler's identities ( ). The techniques presented can readily be generalized for two-dimensional applications such as in programming virtual dials.
Contributed by: Daniel G. Martinez (March 2011)
Open content licensed under CC BY-NC-SA
The images in Snapshots 2 and 3 were manually rotated using the mouse pointer.