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Systems, Models, & Methods
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Demonstrations 21  40 of 1209
Balancing a Can on Its Edge
The Game of Gobblet
Spirals of Squares
Passages for Two Players
The Diagonal Paradox
Takagi Curve
Recurrence Network Measures for the Logistic Map
RecurrenceBased Representations of the Logistic Map
Iterating Rational Functions
Orbits of the Hopalong Map
Designs from Mechanical Linkages
Smooth Density Histograms for Cellular Automata
Pattern Formation in the Kuramoto Model
Sprott's Jerk Equations
Expected Motion in 2x2 Symmetric Games Played by Reinforcement Learners
AnglePath
Flowsnake QFunction
Duopoly Model in 3D
Frequency of Cellular Automata
SelfAvoiding Hexagonal Branching
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