Inertia versus Gravity in 3D

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Start with random points on the surface of a sphere or inside a cube. Evolve the system to see how the points attract each other. Velocities and directions are indicated by arrows which connect old to new positions. Plot all or only most of the points. Select boxed rendering to observe the evolving space of the model.

Contributed by: Michael Schreiber (March 2011)
Open content licensed under CC BY-NC-SA


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