How to Torpedo a Ship
Requires a Wolfram Notebook System
Interact on desktop, mobile and cloud with the free Wolfram Player or other Wolfram Language products.
For a torpedo to intercept a ship, their trajectories to impact must take the same time. The locus of all points meeting this condition, subject to the parameters of bearing, distance, and relative speeds, is the circle of Apollonius.
Contributed by: Bensøn R. Sundheim (March 2011)
Open content licensed under CC BY-NC-SA
Snapshots
Details
Reference:
P. J. Nahin, Chases and Escapes, Princeton, NJ: Princeton University Press, 2007.
Permanent Citation
"How to Torpedo a Ship"
http://demonstrations.wolfram.com/HowToTorpedoAShip/
Wolfram Demonstrations Project
Published: March 7 2011