Being able to provide clues to the development and evolution of all living things, social amoebae [
1], or cellular
slime molds, have been widely studied for decades, as they can form a multicellular organism that has a remarkable ability to move and orient itself in its environment while maintaining a sophisticated division of labor. A vivid description of cellular slime molds is presented in the
review of the book [
1] by Danny Yee: "Cellular slime molds are single celled amoebae that live in the soil, where they eat bacteria and reproduce by fission like other amoebae. When they run out of food, however, they aggregate into large 'slugs' which crawl upwards to the soil surface, where they develop into fruiting bodies with spores raised above the ground on a stalk, for dispersal by animals." Such collective behavior (see the
movie made by [
2]) has been attracting constant attention for many years [
2,
3].
In this Demonstration we do not yet intend to simulate the sophisticated collective behavior of social amoebae, but present some simplified behavior. The algorithm is described in the following steps.
1. At the beginning,

amoebae with length

and nFS

food sources with radius

will be distributed at random within a square region with side length 1. Food sources are fixed; as there is a fixed minimum distance among them, it is not recommended to set the quantity of food source too high if you would like to modify the code. All amoebae will try to move to link to a food source but their movement will not cross the region's boundaries during simulation. Once an amoeba links to a food source it will stop moving and become a fixed amoeba. A fixed amoeba can act as a tube and transport food to other amoebae that link with it. However, food sources have a load limit

, so only up to

amoebae can link to a food source. When this limit is reached, any new requests of amoebae for linking to this food source will be rejected. Amoebae have unlimited lifetime.
2. Any amoeba can link to a food source by a direct link or indirect link. A direct link refers to the case when the distance

between the center of a food source

and the center of an amoeba

satisfies

; whereas an indirect link refers to the case when

but there is at least one fixed amoeba

and the distance

between the centers of these two amoebae satisfies

, where

is a parameter and it is set to 0.8 in this Demonstration.
3. Every amoeba has the special ability that at each step it can sense the approximate positions of all food sources. That is, if a food source

is located at

, then an amoeba

will sense its position as (

,

), where both

and

are pseudorandom variates from the normal distributions

and

. We call these sensed positions virtual targets.
4. When the simulation starts, each amoeba

can sense

virtual targets. The probability

that the

virtual target being chosen by

as its actual target that it will move toward at this step is determined by the distances

between the

and the

virtual targets, namely,
(1)

.
So the nearer the virtual target, the higher probability it has to be chosen. As the simulation continues, some food sources may become fully loaded. If food source

is fully loaded and an unfixed amoeba

comes to link to it, then

will be rejected. Every amoeba has its own memory (a rejection record) that records the times it has been rejected by every food source. Therefore, if

is rejected by

then at the next step the probability that

still chooses

as its actual target will be halved,
(2)

,
where

denotes the number of times that

has been rejected by

. Supposing that

of the

food sources are fully loaded, then the probability that amoeba

will choose a different food source

as its actual target is determined by
(3)

.
Equations (2) and (3) ensure that after a few repeated rejections by food source

and after the completion of the current

-step process (see step 5), amoeba

will then leave

and try to link to other food sources, even though it is actually in the vicinity of

. If amoeba

records that it has been rejected by all food sources, then all its probabilities will be determined by equation (2) (in this case we need to re-normalize the calculated probabilities so that for any

we have

).
5. Once a virtual target is chosen by an amoeba, it will lock its attention on this specific food source that is related to the chosen virtual target for

steps. In other words, during the next

steps this amoeba will keep sensing and moving toward the approximate position (which may still be different at different steps) of this food source only, paying no attention to other food sources, no matter whether it is rejected by this food source or not. After

steps pass, if this amoeba still does not link to any food source, it will repeat steps 4 and 5.
[1] J. T. Bonner,
The Social Amoebae: The Biology of Cellular Slime Molds, Princeton, NJ: Princeton University Press, 2009.
[2] T. Gregor, K. Fujimoto, N. Masaki, and S. Sawai, "The Onset of Collective Behavior in Social Amoebae,"
Science,
328, 2010 pp. 1021–1025.
[3] C. M. Waters and B. L. Bassler, "Quorum Sensing: Cell-to-Cell Communication in Bacteria,"
Annual Review of Cell and Developmental Biology,
21, 2005 pp. 319–346.