Algorithmic Terrain with Cellular Automata

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3-color 2D totalistic CAs generate changes in height from a baseline value, totaling over a number of steps of evolution of the rule. Essentially the value of the CA at a given location is totaled through the time dimension, like a local random walk. Different rules, initials, and steps then generate a variety of types of terrain. There are over 1 billion 3-color totalistic rules of this type.
Contributed by: Jason Cawley (March 2011)
Open content licensed under CC BY-NC-SA
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"Algorithmic Terrain with Cellular Automata"
http://demonstrations.wolfram.com/AlgorithmicTerrainWithCellularAutomata/
Wolfram Demonstrations Project
Published: March 7 2011