The rotation of the hypercube, whose vertices have coordinates each ±1, is the composite of rotations in the
w-x,
w-y, and
w-z planes, in that order. Combined with
Mathematica's built-in rotation of 3D graphics, this gives all six degrees of freedom of four-dimensional rotations. The bounding cubes are drawn in the order from least
w coordinate to greatest. If all the opacities are set to one, the display shows the cubes "visible" looking from out on the positive
w axis. The projection is accomplished by dropping the
w coordinate; therefore it is a parallel projection, although the projection onto the screen has the default perspective of
Mathematica 3D graphics. The positive
x,
y,
z,
w axes of the hypercube may be shown; these rotate with the hypercube, which helps illustrate how the rotations work.